Bubanni wrote:Misanth wrote:If your client tell you your modules have activate on a target, but they still warp off/no effect, then it's quite likely their client hasn't gotten that information. I.e. there's traffic between your client, server, his client. What you 'see' hasn't necessarily happened. Quite likely in fact, it hasn't. Whatever the server processes is the truth, whatever your client shows, is just your side of the story.

I am about to upload a video that shows the problem... give me a few min, it's not that the client tells you that you have warp disrupted the target... it's that it takes so long before it does... :) anyway, look back in about 15 mins+
Everyone knows this man, my post was in half-jest. It's the same as when I warped off a gate with no hostiles on it, then (while in warp) I got teleported back to the gate I came from, killed and podded. My client told me I warped off the gate 30 seconds before I was teleported back. Logs (obv clientside) shows me I initiated warp 30sec+ before I even got damage notifications. We were less than 50 people in local, they were ~20-25 landing on the gate and we were 4-5 leaving it. No visible lag, no module delays, etc.
The non-jest part in my post is this; your client tells you ALOT of stuff, and sometimes impossible/should-not-happen stuff happens. Like me being teleported back, half a minute after my sub 4 sec align time ship had told me it was warping. Like when your modules tell you they are activated, you even see them run a full cycle or start a second, at times, and yet they seem to have no effect. But in the end, what matters, is what the server says. CCP cannot check what our clients tells us, it's unreasonable and the workload for GM's would be immense, and so much potential for players to try cheat themselves into reimbursements. So when the server tells CCP that our modules did not activate, or that targets was out of range, even tho we saw something different..
TL;DR we have to suck it up.
Players don't want this to happen, CCP don't want this to happen, but you won't be able to "fix" this, and this is one of the rare cases I actually trust CCP will try to make this as good as possible.
